Recorded engine builds
Distinct native binary fingerprints in the Studio release history through October 30.
THE ENGINE / EVIDENCE SNAPSHOT / 30 OCT 2026
The original FNT audio engine is being built through repeated implementation, captured trials and release validation. These are the figures the records support.
Distinct native binary fingerprints in the Studio release history through October 30.
Distinct hardware trial reports in the testing history compiled October 27.
Cumulative recorded input across those trials, including nine completed 30-minute runs.
603 application + 67 desktop checks recorded for Studio 1.12.0 / Engine 1.6.0.
WHAT WE COUNTED
These measurements cover different scopes. They are presented separately so the history stays meaningful.
Counted by unique, non-empty nativeEngine.sha256 values in the tracked Studio installer feed. The audit found 54 fingerprint-bearing feed records covering 50 application versions and 19 different executable hashes. An application update can reuse the same engine.
Source: Studio dist/central-installer.json history through commit 9062a6d, October 30, 2026. Three early feed records have no fingerprint. This is a conservative recorded-build count, not every experimental compile.
The October 27 bench history reconstructs distinct trials T01–T52 at 48 kHz, merging two duplicate uploads. A summary-only startup failure is excluded from both the detailed-report count and capture duration.
The report covers 14 documented bench iterations, 0.1.0–0.2.3. Those iterations are a separate lineage and are not added to the 19 native binaries.
Source: FNT Audio Bench Test History, compiled October 27, 2026, pages 1–3, 5 and 10–13.
Total captured input across the detailed historical bench trials. Nine trials reached a full 30 minutes. This is accumulated capture time, not one continuous soak or a measure of development hours.
Trial completion could include timing warnings. The documented 64-sample Mixed68 endurance attempt remained unresolved; current Windows/ASIO hardware qualification is still open.
Source: the same October 27 reconstructed hardware trial ledger.
603 application checks and 67 desktop checks passed, with zero recorded failures. The current Studio 1.12.1 capture uses the same Engine 1.6.0 binary. Another 68 Connect updater checks are reported separately.
The focused 21-check rerun overlaps the full suite and is excluded. These are per-release application and desktop checks, not 670 engine-only tests or a deduplicated lifetime total.
Sources: docs/release-1.12.0-validation.json, docs/precision-studio-1.12.0.md and docs/precision-engine-build.json.
ONE SCOPED PERFORMANCE CASE STUDY
Fixed portable fixtures compared against the same baseline. These timings describe specific code paths on the report host.
TRIM / PAN MIXER FIXTURE
28.5%Median of five runs per build. 32 monitored stereo channels, 48 kHz, no inserts, +0.7 dB Pre and varied pan, processing one second of deterministic stereo input.
EQ / FET / AMP-HEAVY FIXTURE
The companion fixture was 1.3% slower: 3,908.08 ms baseline versus 3,957.42 ms candidate, median of three runs each. Its one-second outputs matched byte for byte.
We do not generalize the mixer result to total engine speed, real-time capacity, device latency or dropouts.
Baseline source commit d8a19e0 · Candidate: Studio 1.12.0 / Engine 1.6.0 · Portable C++, g++ -std=c++17 -O2 · Sources: precision-mixer-bench.json and precision-bench-results.json.
THE NEXT MEASUREMENT MATTERS
Portable processing fixtures, browser checks and Windows cross-compilation provide useful coverage. They do not establish current physical ASIO performance across interfaces, sustained low-buffer endurance, licensed commercial plug-in compatibility or listening equivalence to original hardware.
The next priorities are physical device qualification, repeatable long sessions and practical compatibility testing. The history includes failed trials because those results shape the next build too.